(This is step two in the free Teacher 2.0 course/"experience" at Mightybell - participate at https://mightybell.com/experiences/3ff5259e1c4d9948-Teacher-2-0.)
As Angela Maiers says, "you matter!" (http://www.angelamaiers.com)
What is something that you are good at? If you are feeling particularly confident, you can list several things!
Some questions to ponder:
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Permalink Reply by Scott R Sailor on October 11, 2011 at 12:39pm
Permalink Reply by Steve Hargadon on October 11, 2011 at 12:49pm
Permalink Reply by Justin Schwamm on November 26, 2011 at 5:46am Scott, I've been finding that I have that skill, too. I don't think of myself as an Early Adopter of technologies -- I usually wait until the first-generation kinks have been worked out -- but I seem to be moving more and more in that direction. At the same time, what's important to me is not the "shiny new tool" itself but the ways that students can use that tool to be more engaged or more productive or happier (or all three) in their learning.
Permalink Reply by Sharon Ellner on November 27, 2011 at 5:43pm Justin, I would have to say that I am with you on the need to not jump at the next new shiny tool. Too often we are purchasing technologies that just perpetuate old teaching styles with expensive tools. I want to see the work that students do change. I want them to dig into real world problems, explore, create, and learn to be part of a team to solve a problem. That is what they will have to do in real life....not just open an app and play a math game.
Permalink Reply by Tejal Shah on October 13, 2011 at 3:56pm
Permalink Reply by Teri Thomas on October 15, 2011 at 3:48pm
Permalink Reply by Steve Hargadon on October 28, 2011 at 7:00am
Permalink Reply by Andy Rothenberger on October 17, 2011 at 6:51am I am good at video games and I get a sense of accomplishment when I complete a level or move past a difficult part of the game. Over the years, I attempt to bring the gaming design models to 21st century learning by developing authentic tasks for learners and reward milestones along the way. Recently Edutopia featured the blog of an educator in California who shares this connection and can relate gaming design to instructional design.
In contemporary online games, teams of players rely on the talents of each other to successfully accomplish tasks and overcome obstacles. This is the kind of instruction that should be fostered in schools to prepare students for the global marketplace. Most teachers are unwilling to take this approach because standardized assessments are taken by individuals, not teams. I think when you recognize individuals for their team contributions, they feel successful which will give them confidence that will transpire to the standardized tests.
Permalink Reply by Justin Schwamm on November 26, 2011 at 5:54am Andy, I really liked your point about recognizing individual contributions to a team effort! That happens everywhere in the "real world," from athletic competitions to online games, but it doesn't happen very often in schools. We tend to focus on the final product of the collaboration and ignore the process, don't we?
As for standardized assessments, I've been thinking about them a lot recently for obvious reasons :-). It seems to me that you can look at the tested curriculum in at least two different ways, and those ways have huge implications for what happens in the classroom.
You can probably tell which approach I favor!
Permalink Reply by Justin Schwamm on November 26, 2011 at 6:04am Over non the Mightybell forum, I said this:
I have a talent for building -- or I guess I should say helping to build -- what I've come to call "joyful learning communities" with my students. We work hard together to create a safe, supportive environment where everyone can experience the joy of learning. But it is increasingly hard to this in the confines of a 20th-century school environment!
I want to go into a bit more detail here about what I mean by joyful learning community, since that's not a very common phrase. But I've realized it's the essence of "who I am" as a teacher. It's also at the heart of what my friend Ann Martin and I have tried to do with our 21st-century Latin curriculum, the Tres Columnae Project, and what we hope to do with our 21st-century alternative to the factory-model school, which we're calling the Three Column Schools.
Here's how I tried to define joyful learning community for the Tres Columnae Project, and here is an article I wrote for the Dream School Commons project about the Three Column Schools vision.
I've realized that joyful learning community is actually the opposite of the model on which 20th-century, factory-model schools are built. The purpose of the factory-model school was to prepare students for a world in which they'd be employed, for life, by large, paternalistic organizations (blue-collar or white-collar factories) to do routine tasks with a high degree of accuracy. The 20th century was a prosperous time for the United States -- especially when the factory economy was in full flower. Unfortunately, those days are gone ... but factory-model schools continue to produce a "product" (compliant factory workers) for which there's no longer a market!
Permalink Reply by Sharon Ellner on November 27, 2011 at 5:40pm I am really good at designing problem based learning units. I seem to have a knack for creating real life problems for students to solve. I am also really good at using technology as part of the teaching and learning process. My students know that I am the "tech expert" in our school. They feel very comfortable stopping in to ask me questions. It is not unusual for a teacher or student to stop in my room with a netbook, laptop or other technology and ask for help. I know some of my students have the tech knack as well and I use them as helpers with other students and teachers. I like to empower others to help themselves and really try to cheer them on as they try and learn new technologies.
Hello I'm good at helping people to be better.
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